The case for writing a kernel in Rust

Amit Levy, Bradford Campbell, Branden Ghena, Pat Pannuto, Prabal Dutta, Philip Levis
[doi] [ISBN] [Google Scholar] [DBLP] [Citeseer]
Read: 16 January 2020

Proceedings of the 8th Asia-Pacific Workshop on Systems
APSys'17
Mumbai, India
Association for Computing Machinery
New York, NY, USA
2017
Topic(s): os
Note(s): Rust language, Rust unsafe code, Operating Systems

The Rust language is increasingly being proposed as a safe replacement for C in systems programming. This paper (by the authors of TockOS) explores some of the key challenges in doing so. In particular, they are interested in how they can write low-level code without having to weaken Rust’s safety story by using the “unsafe” feature of Rust.

The introduction talks about very minimal OSes that rely heavily on the language guarantees as part of the security story. (While they talk about Spin and Singularity, I was surprised that they did not talk about Java OSes which were briefly popular in the late ’90s.)

One of the challenges in using Rust to write an OS is that objects have to be shared by multiple parts of the system. They don’t use the terminology but I think they mean “top half” and “bottom half” code and, of course device accesses. Rust provides the “Cell” wrapper that can be used to share mutable scalar values in a safe way. They extend this with the “TakeCell” wrapper that provides for atomic updates of non-scalar values (in particular, references to objects). TakeCell uses a nice trick for this of specifying the atomic operation to be performed using a closure (that the Rust compiler supports as a zero-cost abstraction). TakeCell does not appear to be interrupt-safe or MP-safe (MP support is future work).

The paper then discusses three challenges in building a kernel:

  • DMA access. The challenge they discuss is that the DMA engine shares a buffer with the software world and so the ownership and lifetime of the buffer is a concern.

  • USB. This is an example of interacting with a complex hardware device that requires particular memory layouts, has particular control requirements, etc.

  • Doubly linked lists and other complex data structures. The aliasing caused by doubly linked lists is a well known challenge for Rust’s typesystem. They use what I suspect is a standard trick for sneaking these past Rust’s typesystem. It is not clear to me whether this merely suppresses Rust’s warnings or is able to preserve useful safety guarantees.


Rust language